Part 40: Blackwell Convergence - Update 15
Update 15Yesterday, Rosa spent quite some time speaking with the echos of Joe Gould and Joseph Mitchell, learning about all that has happened to bring us to this point. Today, we'll see what we can do about destroying the link and putting an end to all of this.
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Mitchell mentioned that he couldn't travel to other rooms in this diner, and there only seems to be one internal door, so perhaps the link is hidden in there. However, Rosa finds the door locked. What shall we do about this?
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Remember right back at the beginning of the game, when Rosa learned how to pick a lock using a paperclip? Rosa has seen a paperclip very recently.
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Of course, the second time Rosa tried to use a paperclip, to break into Frank Lyons' apartment, she completely fucked up the locking mechanism and Joey had to zap through the door instead. But we'll just chalk that one up to experience.
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Third time's the charm...
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Sure enough, Rosa has levelled up in burglery and successful breaks and enters the diner's kitchen!
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The music cuts out here, and we hear the jumbled whispering from Rosa's dreams. It's a safe bet that the link is somewhere in here.
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In a Fate Of Atlantis-inspired moment, Rosa opens up the three ovens, and the third one contains a strange, glowing ball of energy.
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Rosa tries talking to the oven.
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Now that we hear these individual whispered lines here, it is easy to make the aural connection that the jumbled whispering we have heard several times through the game was simply all of these lines played on top of each other.
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Some remnant of the Countess is in the centre oven of a metaphorical diner inhabited by dead journalists in the infinite void contained inside of Rosa's head. Hey, I'll buy that.
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Time to do what we came to do.
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Rosa tries, but is unable to pick the energy ball up.
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Not sure what else to do, Rosa decides to keep looking around.
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Hahahaha, Rosa
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As if in response to Rosa's comment, Joe Gould pops through the non-unlocked door.
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I guess the "echos" can't simply zap through the wall like normal ghosts can, but they can come through open doors.
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Gould actually sounds pretty frustrated here. This game is set in 2007, Gould was born was in 1889. Poor dude has spent over a century going from one confused, troubled existence to another. It's time to finish this and let the poor guy move on.
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Not receiving any reassurance about the talking oven from Gould, Rosa goes to speak with Mitchell.
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Rosa also points out that Gould is gone. She lived up to her promise of getting Gould to leave Mitchell alone.
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You know, Mitchell should just have done that ages ago. Then Gould couldn't have asked him for it anymore.
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Gould lights up and enters flavour country!
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Thanks, I guess. Now we have a ghost cigarette.
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Somewhere in the next world, Lauren is shaking her fist right now
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So this puzzle is a bit silly, but for reasons unexplained, the Countess' essence can only survive in hot places. It's not willing to leave the oven because the kitchen is cold, but what about if we have a lit cigarette?
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You know, call me crazy, but I would have thought a cigarette would be the last thing the Countess would want to see, especially when wielded by a Blackwell medium
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The Countess' spirit goes into the ghost cigarette, and almost immediately the diner begins to rumble and shake.
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The echo of Joe Gould fades away, bringing him peace at last. It looks like Rosa has done her job.
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As is customary for the Blackwell games, our departing ghost leaves us with some final thoughts.
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Mitchell fades away, and the diner floor soon follows.
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Rosa takes a second to reflect on all she's seen, before heading outside the diner door.
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Madeline's response is somewhat surprising.
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Wait... Madeline knew Lauren? How did she know Lauren? Joey certainly didn't know about Madeline.
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Of course, being a spirit guide, Madeline refuses to actually provide us with potentially important information
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Placing her hand on Rosa's shoulder, Madeline teleports the two of them away, as the diner flashes out of existence. The link is gone, and the Countess is no longer bound to Charlie Meltzer.
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With the link severed, the Countess suddenly finds the Universe is no longer contained within her head.
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Joey does his best to comfort the Countess...
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...but she isn't having a bar of it.
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Suddenly realising what has happened, the Countess is furious.
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Oh, shit. Despite having the link broken, the Countess still seems to be sticking around as a ghost with incredible power. She turns back into a ball of energy and crosses the threshold back to reality, with Joey powerless to stop her. Moments later, Rosa and Madeline reappear.
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Joey is quick to rain on Rosa's parade, however.
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Clearly, Madeline was not anticipating this outcome. I guess she thought the Countess would be all too keen to put an end to her tortured existence and head on into the white light.
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Madeline snaps back angrily:
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But it is too late. Madeline is gone, not that Joey minds one bit.
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Well, fuck. We've severed the link, but now a killer ghost is loose in New York. Madeline still seems to be sticking around, too. There is still more work to be done before Convergence finishes. Join me tomorrow for the dramatic conclusion!